Making a Hero Through Trauma (Part 1): Tomb Raider: Legend, Tomb Raider, Silent Hill 2, Final Fantasy, and The Legend of Zelda: Breath of the Wild
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.”
- Joseph Campbell, The Hero with a Thousand Faces
In Part One, join Kat and Emily as they explore narrative archetypes in video game storytelling, particularly referencing ‘The Hero’s Journey’ and protagonists made more flawed or empathizable through trauma and vulnerability. They tackle epic genre-defining series such as Tomb Raider, Silent Hill, Final Fantasy, and The Legend of Zelda.