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My top 5 game soundtracks

Emily Inkpen

By Emily Inkpen

I’ve always been a fan of soundtracks. They give me a ‘way in’ to different types of media and help to inspire my own projects, probably in equal measure. Often I’ll hear a soundtrack that intrigues me before I go and find the game itself, and I find that having a pre-existing connection to the themes helps with immersion. For this reason I thought I’d share some of my favourites, the soundtracks that have stuck with me and still help me in my day-to-day life.

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Her Story

Katalina Watt

By Katalina Watt

The premise of the game is that you're at an old PC trawling through an old police database from 1994, watching video clips of an interview with Hannah Smith, whose husband Simon is missing. The gameplay is conducted by watching a series of FMVs (full motion video) and beyond this the game gives you very minimal instruction...

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Fran Bow

Katalina Watt

By Katalina Watt

Fran Bow is a macabre point-and-click indie horror adventure game, and in terms of tone and themes, this game reminded me a lot of Alice: Madness Returns, and Neil Gaiman’s Coraline. I was incredibly surprised to find the studio behind it, Killmonday Games, is the brainchild of only two people, married Swedish couple Natalia Figueroa and Isak Martinsson...

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The Helix Fossil vs Good Housekeeping

Emily Inkpen

By Emily Inkpen

For exactly 10 days, 17 hours and 20 minutes the world has become increasingly engaged in the Twitch Plays Pokemon extravaganza, and I have watched enthralled as between 60 and 70,000 people struggle to make a single character move in a coherent fashion through the pokeverse...

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Who are these guys?

Emily Inkpen

By Emily Inkpen

About twenty minutes later I’m entering Hyde Park and thirty seconds after I walk through the gate a guy walks up alongside me and engages me in a very one-sided conversation. Apparently I look nice, like I’m a chilled-out person enjoying the summer weather, like I’m easy going and like good company… etc etc. This very shallow character assessment continues for a remarkably long time. He asks me what I’m doing right now. I reply, rather tiredly, that I’m playing pokemon (please just let me play pokemon!) and he scoffs and says "isn’t that for ten year olds?"

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